#pragma once



#include <tchar.h>

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

#include "gl/gl.h"
#include "gl/glu.h"
#include "gl/glaux.h"

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glaux.lib")

